ThisImage was ranked 25 by keyword drow ranger, You will find this result at BING.COM.. Picture Details FOR Drow Ranger Build Guide DOTA 2: TRAXEX Drow Ranger Trxfxlgxr39;s 's IMAGE Sure Dota 2 fans have sunk hundreds into the latest battle pass to get Drow Ranger's arcana (and also sprung for the skin that gives her abs, because obviously), but I think it'd look pretty Berikutini adalah daftar nama hero dota 2 lengkap dengan nama sebutannya: Source: windore.blogspot.comDan dengan beberapa editan di bagian lorenya, akhirnya sun wukong resmi menjadi hero dota 2. Mana ada hero dota alucard. Source: fotomlkeren.blogspot.comNama nama hero dota 2 beserta gambar ar production. We would like to show you a Applyto join Team Dota USA! Home; Join; Home; Join GuideDota 2 Indonesia - Vengeful Spirit atau Shendelzare merupakan hero agility dengan kemampuan ganking yang baik. Selain berpotensi sebagai ganker, Vengeful Spirit mampu memberikan tambahan damage untuk teman-temannya dan mengurangi armor musuh.Vengeful Spirit juga bisa mengeluarkan stun untuk men-disable musuh dan menukar posisi Vengeful Spirit dengan hero lain untuk keperluan ganking atau berapa jam perbedaan waktu indonesia dengan kanada. Best Drow Ranger Build Mailina August 16, 2015 Abilities Frost Arrows This is going to help you throughout the whole game, always use it. Great skill for ganking and even escaping since it slows the enemy. I have used this to even help my allies escape. The first point gives you a 11% slow which is good enough for the first 10 minutes in but when trying to get an early kill together with an ally, it should be enough. You want this when you're level 2. When you skill this, the slow greatly improves 24%, 37% and then it jumps to 60% at level 4. At level 4 this is great to have and will probably save your skin. It helps you to gank effectively, since most enemies won't be able to get away from your slow or get close enough in time. This is also a good escape mechanism. You don't want people to get close and mess with your ult, this will help you to slow enemies who are trying to get you. It won't save you from large ganks when you're on your own early on, so be careful early game. Don't ever use this on auto-cast since it'll drain your mana and the items you'll need later won't give you any. It will ruin your life-steal possibilities and if you run out of mana when you need your gust you'll be screwed. Just keep casting them on enemy heroes when attacking since it makes a great harass and will ensure you get a kill at some point. Gust A great skill for Drow and is effective against heavy spell casters or blinkers. Silence can make all the difference in a team fight or it could start one. Up to 6 seconds of silence gives you all the time you'll need to make sure Anti-Mage or Queen of Pain won't escape from you or it'll give you enough time to escape from them. It will also help you with heavy nukers when ganking an enemy. I choose 1 point in Silence early, but max it out last, because often 3 seconds of silence will be more than enough and your other abilities are more important. Even against a lot of nukers 3 seconds is enough to get a kill or get away. Also, keep in mind you have a team backing you up. Cast this skill at the start of every team fight unless you have another initiator. Precision Aura Second best skill Drow has. Gives a global damage bonus to all ranged heroes based on your agility. I always get this in the start of the game because it'll give you that extra damage to help you get first blood, an early kill, or it can make harassing better. Early on this skill gives you and other ranged heroes about 4 or 5 damage. You max it out in when you hit level 12. The only reason I don't max it out sooner is because the items you should have by this point will increase your agility which gives you a really good damage boost. That and you don't need more points in it early, because the first level gives the biggest bonus 18% while extra levels don't add as much 6% per level. This aura has been buffed and gives 18/24/30/36% which makes this an asset to Drow. You can manually cast it to affect creeps globally for 30 seconds with 120 seconds cooldown. This gives a bit more control over this ability, and if you're pushing a lane and there are many rages creeps attacking a tower, if you use this skill, that tower will go down a lot quicker. This won't un-wantedly affect your lane control either unless you want it to. Marksmanship A great ultimate, gives you 40/60/80 not 20/30/40 as Dotafire says agility as long as no enemy hero is too close to you. This greatly boosts your damage, attack speed, and armor. In addition, this will increase the damage bonus other ranged heroes get through your Precision Aura. However, since the the bonus is totally canceled when an enemy hero comes within a 400 somewhat larger range since v range. Before that it was only halved, so Drow has become more vulnerable than she was. Losing all this extra agility means your damage output is way lower than at a distance and your considerable bonus armor is canceled. However, the good news is, you will have items that'll keep your damage/agility high. You will also have gust and frost arrow to keep them at bay, dealing a lot of damage before they get to you, allowing a chance for a kill regardless. Now, after you lost 40/60/80 and you think you can't get the kill in time, use your shadowblade. It's the main reason why I put it in as an item to have; you need a better form of escape and this does it since it'll boost your movement speed and help you go invisible. Whenever you see your agility dropping and you think you're in danger use gust and activate shadowblade. Shadowblade may also enable you to get in range to deal full damage again and you might just turn the situation around. Items And Timing When you spawn in go right for one wraith band and a thing of tangos. The wraith band will give you a decent damage up for early game and the tangos will ensure your survival and possibly the person with you. A combination of wraith band and your Precision Aura will make you hit hard this early with around 60 or so damage. Try to get a rune if you can, it'll make you half way to level two and you'll get some gold that you can use. Next comes power treads and one part of your yasha which would be Band of ElvenSkin. Try to get these things in by ten minutes in. Why I say this is because the power treads along with this part of your yasha increases your agility. Adding to this is your wraith band and Precision Aura. You'll have enough damage to possibly start ganking. Buy the boots then the other parts then get the one part of the yasha. Make sure you get a lot of last hits, let the person you're with harass while you focus on last hits. Now that you have those items, finish your yasha. At this point you should be getting more money more easily. Next get your shadowblade since it'll give you more damage than the sang and yasha along with a way to escape if need be. Shadowbalde will also increase your movement speed by 20% along with increased attack speed. Next you should finish the sang and yasha. The extra damage, attack speed, movement speed, and chance to slow will benefit you. Once those two things are done, get your Helm of Dominator. Why this over mask of madness? Because the health regeneration, damage, and armour bonus are passive. The mask of madness abilities last 12 seconds and the only passive is the lifesteal. However, get this if it's super late game and you just want something extra. I've played Drow only for a year straight. Helm of Dominator is better in every situation I've been it. Just give it a try. Now that you have all that, time for an upgrade. Upgrade to a silver edge. It'll give you better damage and at this point, you'll have more than enough money to spare. Follow that with a daedauls for even more damage along with it's critical change to hit and it's critical damage. If you have all the items I've said so far plus this, you'll be close to unstoppable. Now trade your wraith band in and go for a butterfly or manastyle or both. Once you have these items, you'll need nothing else, not even the aegies. Now you may be thinking "Why don't you have the aegies down any where else?" and that's simple. The agies will only stay in your inventory for 5 minutes before it disappears, making it useless. If the situation comes forward, get the agies but most likely you won't need it. As for the enemy team, if you can go without a team fight for 5 minutes, they just wasted beating rosh and you can kill them and take the extra gold they just got. The money and experience from killing rosh isn't as much as it was. Aegies isn't necessary for Drow; it can help, but it's not needed. I have gone without aegies a whole game and my score was 32/1/5. The only kill was early on and I died to get first blood. Drow is slightly more item dependent so what you get makes the difference along with timing. Get the items I suggested to get before 10 minutes in and you're more than likely to win that game. In Emergencies If you're having a horrible game early on and the enemy team is harassing you go straight to the jungle. No matter what is going on, if someone is about to die, don't save them. Jungle until you get the items you need and by that I mean until you get power treads, a yasha, and a shadow blade. You should already have a wraith band on you. Drow is almost useless without these items. Farm the **** out of your jungle and make sure the support puts down wards. You do NOT want to be surprised. You can turn a game around when you play Drow and get the items need. If there is a team fight, skip it if you don't have these items. Or if it's late game and you only have these items, farm until you get a sang and yasha, helm of dominator, and a Crystalys which is part of your Daedalus. After that, go for the silver edge and finish your Daedalus. Farming is your best friend when you're under leveled and no matter what that circumstances are you do NOT stop jungling/farming. I don't care if there is a team fight, if someone is about to die and you can save them, or if your team is yelling at you. Your items help make you win fights and get kills. Make sure your team knows that. Later on, you won't regret ignoring team fights and such because you'll be the main reason why you turn the game around and win. It's happen to me so many times because I kept getting signaled out by the enemy team but once I got what I needed we won. Don't give up. Keep trying and once you get the hang of Drow every hero will seem squishy to you. Good luck. General Description Strength Icon 17 + Agility Icon 26 + Intelligence Icon 15 + advertisementDrow Ranger is a ranged Agility hero that can build up an insane amount of physical damage output with her abilities. Her high physical dps and reliance on farm means that players often play her as a hard carry. Drow Ranger lacks early-game power and a built-in escape mechanism, making her a weak threat and an easy target without the protection of her teammates. However, given time to farm, she can get an absurdly high amount of damage and Agility, both from items and from her skills, letting her kill enemy heroes within seconds. Her Frost Arrows provide a significant slow on her attacks, preventing foes from simply running out of her attack range. She also possesses Silence, an unusual disable for a hard carry, which can prevent her from being burst down by spells during engagements. She also has two passive abilities that increase her physical damage. Her Precision Aura gives a percentage-based damage bonus to her and ranged allies, while marksmanship gives her tons of bonus Agility, provided that she can keep her distance. Drow Ranger is a hero that needs a good support to give her space to farm and help her get early kills, and she needs plenty of gold and experience to transition into a late-game powerhouse. Her simple skillset makes her a good hero to learn for new players, but she will need good positioning and excellent farming skills to survive against more experienced opponents. Roles Carry LoreDrow Ranger's given name is Traxex—a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's Frost Arrows Hotkey Q Ability Auto-Cast, Target Unit Range 625 Affects Enemy Units Duration Heroes 7 Creeps Damage 0/0/0/0 Move Speed Slow 11%/24%/37%/60% Cooldown 0 Mana 12 Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts seconds on Heroes, and 7 seconds on creeps. Ice-encased arrows pierce the silence, chilling their victims to the Silence Hotkey W Ability Target Point Range 300 Affects Enemy Units Duration 3/4/5/6 Range 900 Cooldown 13 Mana 90 Stops all enemy units in a target area from casting spells. Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi. Precision Aura Hotkey E Ability No Target, Aura, Toggle Radius Heroes/Creeps Global/Global Affects Allies Range Damage Bonus 18%/24%/30%/36% Cooldown N/A 30 for manual cast Mana N/A Adds bonus damage to the physical attack of allied ranged units on the map based on a percentage of Drow's agility. When manually casted on, affects creeps globally for 30 seconds. Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills. Marksmanship Hotkey R Ability Passive Bonus Agility 20/30/40 Affects Self Bonus Radius 400 Cooldown N/A Mana N/A Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants double the bonus if there are no nearby enemy heroes within a 400 AoE. advertisementThe Drow Ranger is the epitome of archery Next Earth SpiritWas this guide helpful?In This Guide Drow Ranger, si pemanah yang memiliki Spesial skill yang meningkatkan Damage agility, dengan kelebihannya ini di mid game drow telah mamiliki damage yang sakit untuk menusuk musuhnya. Oke bro kita simak skill, guide dan trik cara memakai si cantik drow ini. SKILL Picture Dotafire Skill yang membuat musuhmu kebingungan dalam menghadapimu, dengan membuat musuhmu lambat dalam bergerak dia tidak bisa menyentuhmu atau kabur dari kamu. Picture Dotafire Skill Silent yang berguna untukmu kalo kamu ingin melawannya secara 1 lawan 1, dan skill ini sangat berguna waktu war, kamu bisa membuka war dengan menggunakan skill ini, setelah musuhmu terkena silent teman-teman mu masuk kedalawm war tersebut, musuhmu bingung akan melakukan apa karna sudah terkena silent darimu. Picture Dotafire Skill yang membuat peningkatan damage untukmu dan temanmu Range, dan kalo skill ini di klik semua creep allied akan mendapatkan aura dari skill ini. Picture Dotafire Yap spesial skill mu ini akan mmbuatmu lebih cepat berkembang dengan tambahan damage agility 40/60/80. Skill Build kamu adalah hitter yang sangat menyakiti lawanmu, maka yang harus kamu lakukan adalah pentokin dulu skill "Precision Aura E" ambil skill Gust cukup 1 level saja, Spesial skill Markmanship kamu ambil pada level 6, 11, 16. pengembilan skill pada setiap level yang harus kamu ambil untuk menjadi "The Real Hitter" -Level 1 ~ "Precision Aura" E -Level 2 ~ "Gust" W -Level 3 ~ "Precision Aura" E -Level 4 ~ "Bonus Stat" -Level 5 ~ "Precision Aura" E -Level 6 ~ "Markmanship" R -Level 7 ~ "Precision Aura" E -Level 8 ~ "Bonus Stat" -Level 9 ~ "Bonus Stat" -Level 10 ~ "Bonus Stat" -Level 11 ~ "Markmanship" R -Level 12 ~ "Bonus Stat" -Level 13 ~ "Bonus Stat" -Level 14 ~ "Bonus Stat" -Level 15 ~ "Bonus Stat" -Level 16 ~ "Markmanship" R -Level 17 ~ "Bonus Stat" -Level 18 ~ "Gust" W -Level 19 ~ "Bonus Stat" -Level 20 ~ "Gust" W -Level 21 ~ "Gust" W -Level 22 ~ "Frost Arrows" Q -Level 23 ~ "Frost Arrows" Q -Level 24 ~ "Frost Arrows" Q -Level 25 ~ "Frost Arrows" Q Item Build Starter Game Item Wraith-band Tango cukup 2 item ini yang kamu butuhkan diawal game, dengan tango kamu bisa bertahan di lane, dan wraith band membantu tambahan damage kamu untuk creeping dan nyicil hero lawan. Early Game Item Phase-Boots Wraith-Band Wraith-Band Pada level 6 usahakan iem ini sudah kamu miliki, dengan 2 wraith-band kamu memiliki 18 damage 6 Agility + 3 Damage X 2 dan 24 Damage dari Phase Boots, total kamu memiliki 42 damage ditambah 42 damage yang diberikan oleh spesial skill "markmanship" dan bonus stats lalu dengan bantuan skill Precision Aura yang kamu miliki pada level ini kamu mendapat tambahan damage 32%, total damage yang kamu miliki pada level ini adalah 110 Damage, itu sangat menyakitkan untuk setiap lawan yang kamu terror. dan jangan lupa untuk membeli item life steal MoM atau Helm of the Dominator. Mid Game Item Aganim-Scepter Dragon-Lance Mungkin ada yang bertanya, "untuk apa Drow Ranger bikin aganim, apa gunanya ?" saya coba jawab deh ya, aganim ini bisa membuat setiap panah yang dilesatkan oleh drow ranger menjadi mencar, hero yang ada disekitar target yang kamu panah akan terkena damage yang bervariasi mulai dari 25% - 75%. mirip seperti skillnya Luna Moon Glaive. dengan memiliki item aganim dan dragon-lance +130 Attack Range yang kamu miliki di mid game, kamu dapat membuat lawanmu mati dengan cepat, dan pada saat war kamu berperan sebagai hitter yang benar-benar membuat lawan mu sekarat dengan cepat tanpa bisa menjangkau kamu. Late Game Item Mjollnir Black-King-Bar Mjollnir yang dipadukan dengan aganim akan membuat attack area yang kamu berikan terasa lebih sakit untuk lawan mu, dan dengan "Black King Bar" kamu bisa maju dan meratakan musuh yang ada dihadapanmu. Luxury Item Boots of Travel Aganim-Scepter Dragon-Lance Mjollnir Black-King-Bar Satanic Sekian Guide Hitter untuk Drow Ranger, biar lebih jelas silahkan liat video untuk tutorial guidenya dibawah... Untuk masukan silahkan berikan komentar anda dikolom komentar Drow Ranger The Hard Carry xxklownxx April 25, 2012 Introduction Hey guys, i'm an avid Dota player by no means pro and i've noticed that Dota fire is somewhat starved for guides or at least quality detailed guides, so i've decided to post my way of playing Drow Ranger Skill Sequence I take trueshot arua first, max it first, with an early point into frost arrows and silence. Why the aura first? well it lets you hit like a truck in the early game and keepy you consistantly strong throughout the game. The second point into frost arrows is key. Although the level 1 slow isn't all that great, its not for the slow that were using the frost arrows primarily at the early stage. You use it to be able to hit the other hero in your lane witout retaliation from creeps or tower aggro. For example, if you auto-attacked the enemy hero, the creeps would aggro to you or the tower. However if you manually clicked on the frost arrows and targeted the hero, the tower would not begin to take pot shots at you, saving you from big damage while continuously harassing your opponents. The point into silence is to help your team in fights and help survive ganks and mini-engagements. It is viable to trade frost arrows at level 2 for silence at level 2 if you are facing heavy nukers. Items My item build for the most part is pretty similiar to the DOTA2 recommended items for Drow Ranger with one notable exception. The helm of the dominator. Why this item? well because its a good itemP No but really, it gives you damage, surviability, and it builds into a satanic later. Also, one of of my favourite benefits is being able to take a neutral creep and put it under your control. This give Drow better farming potential. Let me explain. Ssy, your lanes are pushed foreward, and the only relatively safe place to farm is the jungle, but you obviously don't do the massive damage to kill jungle creeps before they hurt you too badly. WELL THEN, just use ur nifty helm and bam, insta tank for your jungle route. This will help newer players keep their health pools up while farming in the jungle as well as give them an opportunity to continue farming to get the big items. The shadow blade is also a must, but I find it can wait until you get your helm. After the helm, obviously the blade is priority. It helps you escape, gank, and position yourself in team fights to land those key silences and keep you alive long enough to flat out kill the other team. Last in my item order are the big damage items that help you carry. I prefer Butterfly over the daedalus in terms of buy order but this is a preference. Honestly at this point in the game, i think it would be best to get Butterfly, Manta, and then daedalus but with your 2 core items the blade and the helm you should be good to go in whichever big item you choose. How to play last hit last hit last hit last hit. The aura will give you a better base damage to last hit creeps with, so that should make it a little easier for newer people. Deny! if you have nothing to last hit, deny your opponent. Remember howver, that farm for you is more important. You are the carry, you need your gold. Harass..safely. Dont put urself in situtaitons that could get you killed. You need farm, you don't need to lose your hard earned gold. Call missing, it will save lives and if they do the same, it will save yours. farm farm farm farm. You really have to farm hard to do your job. So for most of the game, you will be farming. Be there for big engagements, but don't be idle. If nothing big is going on or there are a few small scirmishes, just farm. If someone dies while your out farming, yeah that sucks, but you know what doesn't suck? Killing pretty much the whole team so u can win the game. Conclusion and Final Thoughts I realize that this guide doesn't introduce a clever new exciting way to play drow, but I figured I had some key points worth mentioning, and even if this guide only helps a single noob play better, this guide will have accomplished everything I originally intended it to do. So enjoy and read Oh and also. For the love of god PLEASE don't pick Drow Ranger if you already have a hard carry on your team. Unless the other team is as bad, you lose. Gameplay[] Playstyle Drow Ranger is a deadly archer, chilling and killing her enemies with volleys of Frost Arrows. Her powerful Multishots will tear through her enemies from a safe distance, and a timely Gust can silence groups of enemies at pivotal moments. With her great Marksmanship, she can pierce the armor of her foes and deal tremendous damage. However, Drow Ranger is fairly fragile with no decent escape ability, thus she often struggles against faster and more aggressive melee heroes. Pros Cons High single target damage. Good chaser. Buffs other ranged heroes. Decent at farming. Has got 2 semi-disables powerful slow and silence Dependent on attributes. No escape mechanism. Fragile, slow, and easily ganked. Slow attack animation. Somewhat demands mana. Ultimate can be disabled if opponents get too close. Carry[] Prioritize Multishot and Marksmanship to increase Drow Ranger's damage output. An early point in Frost Arrows allows Drow Ranger to harass without drawing creep aggro. If properly protected by supports, Drow Ranger can rush Multishot instead of Frost Arrows in order to maximize her damage potential, thus ensuring a power spike at level six. Ability Builds[] Generic Drow Ranger 1234567891011121314151617182025 Free Farming Drow Ranger 1234567891011121314151617182025 Talents[] Tips & Tactics[] General[] Drow Ranger is usually played in the safe lane, with a support. Drow Ranger is easily ganked. Make sure not to overextend if your support is not nearby. Drow Ranger is all about positioning, since her Marksmanship bonus is disabled if an enemy closes to within 400 range, and because she is extremely fragile. Because of the damage bonuses from her abilities, Drow Ranger is slightly less dependent on items than other carries, but can still be shut down in the early game. Be careful not to take any needless risks. Drow Ranger deals more damage to buildings than other carries thanks to her building items that directly grant her stats, and should always capitalize on any opportunity to take down a tower. Due to her slow attack animation, Drow Ranger should focus primarily on farming until she has her first point in Marksmanship. If you are having trouble timing last hits, try moving closer to the creep wave. Animation cancelling with the Stop hotkey S by default can also help with timing. In general, Drow Ranger tends to build items that grant her stats instead of raw damage, because Multishot only uses base damage, not bonus damage, and Marksmanship grants bonus agility based on her current agility base and bonus. She desperately needs Agility and Strength for obvious reasons, but she also needs Intelligence as her abilities and items are extremely mana-cost intensive. A simple Silver Edge Manta BKB costs a whopping 250 mana, not to mention her 3 basic abilities have extremely high mana-costs compared to her mediocre mana pool. Abilities[] Frost Arrows[] With level four Frost Arrows, Drow Ranger can kite most melee heroes. Manually casting Frost Arrows known as orbwalking prevents Drow Ranger from drawing creep/tower aggro. Use this tactic to harass, kite, and escape enemies when caught out. Use Frost Arrows sparingly during the early game, as they can drain Drow Ranger's mana fairly quickly. Frost Arrows are good for harassing enemies in lane, allowing Drow Ranger to land several hits while the target slowly retreats. Because of the slow, Drow Ranger does not need to constantly try and catch up to her target, meaning that she should always be kept at least 400 range away to ensure Marksmanship's bonus damage is active. At higher levels, Drow Ranger can simultaneously kite and attack enemies with Frost Arrows. Frost Arrows can be used to slow and prevent an enemy from chasing down an ally. Always toggle autocast on Frost Arrows when you anticipate an incoming fight. Combined with almost any other source of slow, Frost Arrows will reduce enemies to a crawl. Frost Arrows can be used to kite and farm jungle creeps, although this can be mana intensive. When chasing multiple enemies with your team, hitting each target once, or cycling through targets, may prevent any of them from getting away. With Aghanim's Scepter, Frost Arrows essentially becomes an area-of-effect slow. Gust[] Gust is Drow Ranger's only means of defense, and should not be used lightly. Use Gust defensively to push enemies who get too close, keeping them beyond the 400 Marksmanship bonus range. Use Gust offensively to interrupt enemies who try to react to your attacks with a disable or an escape ability. With Blink Dagger, Drow Ranger can use Gust to initiate on and gank single targets. If an enemy is already hit by a long disable such as Cyclone or Disruption, Drow Ranger can move to the opposite side of her target, and push them backwards with Gust right after the first disable ends. In a teamfight, try to catch as many enemies with Gust as possible, preferably as a follow up to your team's initiator. This will shut down the enemy for several seconds, during which Drow Ranger can pick off one or two targets. Use Gust on an enemy team in the Roshan Pit to push them further inside, and render them unable to respond. With good timing, it is possible to push enemies onto different elevations like cliffs. With a Shadow Blade, Drow Ranger can gank by taking a shot with the effect of Frost Arrows to break the invisibility, then immediately using Gust. This leaves the target slowed, and silenced, and therefore unable to react apart from using items. Multishot[] Multishot can be used to great extent when flash farming, having a support stack the small camp in the early game then using Multishot can help Drow possibly acquire a neutral drop, which could accelerate her game. Multishot can be used during team fights from a safe distance, potentially hitting multiple heroes up to 3 times with high damage frost arrows. Multishot can be used to hit multiple camps at the same time. Multishot is excellent when defending towers, as you hit creeps and heroes from a safe distance. Multishot can be useful to finish off enemies that get out of range or into the fog of war with low health; as it has two times Drow's normal attack range and can hit enemies in the fog of war. Tips needed. Marksmanship[] Marksmanship's particle effect disappears when enemies are nearby. Items[] Starting items Early game Mid game Late game Situational items Mask of Madness is a good source of lifesteal, and is useful for farming. It also provides a nice boost to Drow Ranger's attack and movement speed, but it comes at the cost of being unable to use her Frost Arrows. In late game, it can be disassembled to build Satanic and/or Butterfly. Silver Edge builds naturally from Shadow Blade, providing valuable stats and break. Diffusal Blade allows Drow Ranger to ambush an enemy hero with Gust, then quickly burn away their mana during the silence period. Aghanim's Scepter causes Drow Ranger's attacks to splinter, hitting two random units near the primary target. Alone, it can be a weak upgrade, but combined with several attack modifier items, it can allow Drow to heavily damage a grouped up enemy team. Mjollnir is typically picked up if planning to build Aghanim's, as it speeds up her early farming ability, and the secondary splinter shots will be able to proc Chain Lightning. Satanic provides Drow Ranger with a huge amount of lifesteal for a short period of time, allowing Drow Ranger to stand her ground and regain practically all of her health with just a few shots. Manta Style provides Drow Ranger with mobility, stats, and the ability to dispel debuffs and create illusions of herself. Since the illusions spawn with it benefit from Marksmanship agility bonus, the item considerably increases Drow Ranger's damage output, especially when sieging buildings. Consider an Eye of Skadi late game if you are fighting fast and or tanky heroes. It provides valuable attributes, useful health and mana to sustain Frost Arrows for longer, and the slow stacks with Frost Arrows, reducing most opponents to minimum movement speed. It also has the utility of reducing health regen, making it very valuable against tanks. Monkey King Bar provides a considerable damage boost. However, it provides no defensive bonuses, thus making Drow Ranger into even more of a glass cannon. Besides, Drow Ranger does not need to rely on it as a counter against evasion heroes, since she generally benefits accuracy from Marksmanship. Daedalus provides Drow Ranger with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her damage output. Scythe of Vyse gives Drow all the mana regen she will ever require, allowing the user to never need to turn off frost arrows. Most importantly, it provides Drow with a disable, which is useful in multiple ways such as greater teamfight control and the ability to become a proper assassin, catching fleeing or lonely foes and bursting them down with ease.

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